Soccer Analytics Glossary

A comprehensive dictionary of 258+ terms used in football analytics. From basic statistics to advanced metrics and tracking data concepts.

32 Categories 26 Letters Searchable

258+

Total Terms

32

Categories

23

xG Metrics

10

Advanced Metrics

A 7

Action

Any on-ball event in a match, including passes, shots, tackles, dribbles, clearances, and other events tracked by data providers.

Data Collection

Aerial Duel

A challenge for a ball in the air between two players. The winner is the player who gains possession or clears the ball. Aerial duel win rate is a key metric for defenders and target strikers.

Defensive

Aerial Win %

Percentage of aerial duels won by a player. Calculated as aerial duels won / total aerial duels contested × 100.

Defensive

Age Curve

A statistical model showing how player performance typically changes with age. Most outfield players peak between 25-29, while goalkeepers often peak later around 28-32.

Player Valuation

Assist

A pass that directly leads to a goal being scored. The final pass before a goal, provided no significant action occurred between the pass and the goal.

Basic Stats

Attacking Third

The final third of the pitch closest to the opponent's goal. Actions in this zone are considered more dangerous and are weighted accordingly in many metrics.

Pitch Zones

Average Position

The mean location of a player on the pitch during a match, calculated from tracking data or event data locations.

Positional

B 9

Back Pass

A pass played backwards, away from the opponent's goal. Often used to retain possession and reset attacking plays.

Passing

Ball Carry

Moving with the ball at feet without passing or shooting. Carries are tracked as a distinct action type showing ball progression.

Possession

Ball Progression

Moving the ball towards the opponent's goal through passes, carries, or dribbles. Measured in yards/meters gained.

Possession

Ball Recovery

Gaining possession of a loose ball that was not in either team's control. Different from tackles and interceptions.

Defensive

Big Chance

A clear goal-scoring opportunity, typically defined as a situation where a reasonable player would be expected to score. Usually corresponds to xG > 0.35.

Chance Creation

Big Chance Created

Creating a clear goal-scoring opportunity for a teammate through a pass, cross, or other action.

Chance Creation

Block

Preventing a shot or pass from reaching its intended target by placing a body part in its path.

Defensive

Box Entry

Successfully moving the ball into the opponent's penalty area, either through a pass or carry.

Chance Creation

Build-Up Play

The phase of play where a team advances the ball from their own defensive third toward the attacking third, typically involving short passes.

Tactical

C 11

Carry Progressive Distance

The total distance (in yards/meters) that a player moves the ball toward the opponent's goal through carries.

Possession

Chance Quality

A measure of how likely a scoring opportunity is to result in a goal, often expressed as xG or categorized (low/medium/high).

xG Metrics

Clean Sheet

When a goalkeeper or defense concedes zero goals in a match. A key metric for defensive performance.

Basic Stats

Clearance

Kicking, heading, or otherwise removing the ball from a dangerous area near one's own goal.

Defensive

Cluster Analysis

A statistical technique used to group similar players or actions together based on multiple variables.

Statistical Methods

Completed Pass

A pass that successfully reaches a teammate. Pass completion rate = completed passes / attempted passes × 100.

Passing

Conversion Rate

The percentage of shots that result in goals. Calculated as goals / shots × 100. Elite strikers typically convert 15-20% of their shots.

Shooting

Counter-Attack

A rapid attacking move immediately after winning possession, aiming to exploit the opponent's defensive disorganization.

Tactical

Counter-Press

Immediately pressing to win the ball back after losing possession, rather than dropping into defensive shape. Also called gegenpressing.

Pressing

Cross

A pass from a wide area into the penalty box, typically aimed at a teammate's head or feet for a shot on goal.

Passing

Cross Completion Rate

Percentage of crosses that successfully find a teammate. Typically much lower than overall pass completion (20-30%).

Passing

D 12

Dangerous Attack

An attacking sequence that enters the penalty area or results in a shot. Used to measure attacking threat.

Chance Creation

Deep Completion

A completed pass into the final third or penalty area. Measures ability to progress the ball into dangerous areas.

Passing

Defensive Action

Any action aimed at winning the ball or preventing the opponent from progressing: tackles, interceptions, blocks, clearances.

Defensive

Defensive Third

The third of the pitch closest to a team's own goal. Actions here are most critical for preventing goals.

Pitch Zones

Delta xG

The difference between actual goals and expected goals. Positive delta suggests finishing above expectation; negative suggests underperformance.

xG Metrics

Direct Play

A tactical approach prioritizing quick, forward passes and minimal build-up. Opposite of possession-based football.

Tactical

Dispossessed

Losing the ball to an opponent's tackle or pressure while in possession. Not counting failed passes or shots.

Possession

Distance Covered

Total distance a player runs during a match, typically 10-13km for outfield players. Measured via tracking data.

Physical

Dribble

An attempt to beat an opponent while maintaining possession of the ball. Can be successful (beat) or unsuccessful (dispossessed).

Possession

Dribble Success Rate

Percentage of dribble attempts that successfully beat the defender. Elite dribblers typically have rates above 50%.

Possession

Dual Foot

A player comfortable using both feet equally. Rated by percentage of passes/shots with weaker foot.

Player Profile

Dummy Run

A movement designed to create space for a teammate by drawing defenders away from the intended passing lane.

Off-Ball

E 12

Effective Playing Time

The actual time the ball is in play during a match, excluding stoppages. Typically 55-65 minutes of a 90-minute game.

Match Analysis

EPV (Expected Possession Value)

A model that assigns a value to every location on the pitch based on the probability of scoring within the current possession from that point.

Advanced Metrics

Error Leading to Goal

A mistake (miscontrol, poor pass, etc.) that directly leads to the opponent scoring. A crucial defensive metric.

Defensive

Error Leading to Shot

A mistake that directly leads to an opponent's shot attempt, even if not scored.

Defensive

Event Data

Data recording all on-ball actions in a match (passes, shots, tackles, etc.) with location and outcome. The foundation of most analytics.

Data Types

Expected Assists (xA)

The xG value of shots created by a pass. If a pass leads to a shot worth 0.3 xG, the passer receives 0.3 xA regardless of whether the shot scores.

xG Metrics

Expected Goals (xG)

A metric measuring shot quality based on historical data. Factors include distance from goal, angle, body part, assist type, and game state. Values range 0-1, representing scoring probability.

xG Metrics

Expected Goals Against (xGA)

The total xG of shots conceded by a team or goalkeeper. Lower is better for defensive performance.

xG Metrics

Expected Goals Chain (xGC)

The total xG of all possessions a player was involved in, regardless of their specific contribution.

xG Metrics

Expected Goals Buildup (xGBuildup)

xGChain minus xG from shots and xA from assists. Measures contribution to possessions without direct goal involvement.

xG Metrics

Expected Points (xPts)

Points a team would expect to earn based on xG created and conceded, using match simulation.

xG Metrics

Expected Threat (xT)

A model valuing ball progression by measuring how much each action increases the probability of scoring within the next few actions.

Advanced Metrics

F 13

False Nine

A striker who drops deep into midfield rather than staying high, creating space and overloads. Famously used by Barcelona with Messi.

Tactical

FBref

A comprehensive football statistics website powered by StatsBomb data, offering detailed player and team stats for major leagues.

Data Sources

Field Tilt

The percentage of total touches in the attacking third belonging to one team. Indicates territorial dominance.

Possession

Final Third

The attacking third of the pitch. Same as attacking third - the area closest to the opponent's goal.

Pitch Zones

Final Third Entry

Successfully moving the ball into the attacking third through a pass or carry.

Possession

First Touch

A player's initial contact with the ball after receiving a pass. Quality of first touch affects subsequent actions.

Technical

Fixture Difficulty

A rating of how challenging upcoming opponents are, often based on historical performance, used in fantasy sports and prediction models.

Match Prediction

Flank

The wide areas of the pitch along the touchlines. Teams often attack down the flanks to deliver crosses.

Pitch Zones

Forward Pass

A pass that moves the ball toward the opponent's goal. Progressive metrics often focus on forward passes of significant distance.

Passing

Foul

An illegal action against an opponent that results in a free kick. Includes trips, pushes, holds, and dangerous play.

Basic Stats

Fouled

When a player is the victim of a foul. High "fouled" rates can indicate players who draw defenders and win free kicks.

Basic Stats

Frame of Reference

The coordinate system used to analyze positions - can be fixed (pitch-based) or dynamic (relative to ball/players).

Tracking Data

Free Kick

A restart awarded after a foul. Can be direct (shot allowed) or indirect. Set piece analytics often focus on free kick efficiency.

Set Pieces

G 10

g+ (Goals Added)

A comprehensive metric from American Soccer Analysis that values every action by how much it adds to (or subtracts from) goal probability.

Advanced Metrics

Gegenpressing

German term for counter-pressing: immediately attempting to win the ball back after losing possession, typically within 5 seconds.

Pressing

GK Distribution

The patterns and quality of a goalkeeper's passes and kicks. Can include short passing accuracy and long ball success rate.

Goalkeeping

Goal Contribution

Goals plus assists. A simple measure of direct involvement in goals scored.

Basic Stats

Goal Mouth

The area directly in front of the goal, typically the six-yard box. Shots from here have very high conversion rates.

Pitch Zones

Goal Probability Added (GPA)

Similar to g+, measures how each action changes the probability of scoring or conceding.

Advanced Metrics

Goals Per 90

Goals scored normalized to per-90-minutes played. Standard way to compare players with different playing times. (Goals / Minutes) × 90.

Basic Stats

Goals Prevented

The difference between expected goals conceded and actual goals conceded. Positive values indicate better-than-expected defending/goalkeeping.

Defensive

Golden Boot

Award for the top scorer in a league or tournament. Often analyzed through xG to assess finishing quality vs. chance volume.

Awards

Ground Duel

A challenge for the ball between two players on the ground. Includes standing tackles and physical battles for loose balls.

Defensive

H 8

Half-Space

The zones between the central and wide areas of the pitch. Key areas in positional play systems for creating overloads.

Pitch Zones

Half Turn

Receiving the ball facing sideways, able to see both forward and back. Preferred receiving position vs. back-to-goal.

Technical

Header

A shot or pass played with the head. Headers typically have lower xG due to reduced control and accuracy.

Technical

Heat Map

A visualization showing where on the pitch a player or team performed actions, with color intensity representing frequency.

Visualization

High Block

Defensive positioning where the defensive line sits high up the pitch, compressing space for the opponent.

Tactical

High Press

Pressing the opponent high up the pitch, often in their defensive third, to win the ball close to goal.

Pressing

High Turnover

Winning the ball in the opponent's defensive third. High turnovers often lead to high-quality chances.

Pressing

Historic xG

A player's xG over their career or extended period, used to establish baseline expected performance.

xG Metrics

I 7

In Possession

The phase of play when a team has the ball. In-possession metrics measure attacking and build-up quality.

Possession

Indirect Free Kick

A free kick from which a goal cannot be scored directly; the ball must touch another player first.

Set Pieces

Influence

A measure of how much a player affects the game, often captured through involvement in possessions or actions.

Player Valuation

Injured Minutes

Time a player misses due to injury. Used in availability analysis and team planning.

Physical

Interception

Reading and intercepting an opponent's pass before it reaches the intended target.

Defensive

Inverted Full-Back

A full-back who moves inside into midfield rather than overlapping wide. Provides midfield control and passing options.

Tactical

Inverted Winger

A wide player who plays on the opposite flank to their stronger foot, allowing them to cut inside onto their preferred foot.

Tactical

J 3

Jockey

Defensive technique of staying goalside and shepherding an attacker away from danger rather than committing to a tackle.

Defensive

JSON

JavaScript Object Notation - a common data format for football event data, used by StatsBomb and others.

Data Types

Juego de Posición

Spanish for "positional play" - a tactical system emphasizing structured positioning, superiority creation, and rational ball progression.

Tactical

K 3

Key Pass

A pass that leads directly to a shot, regardless of whether it results in a goal. More frequent than assists.

Passing

Kick-Off

The start of play at the beginning of each half and after a goal. Kick-off routines can be analyzed for strategic patterns.

Set Pieces

KPI (Key Performance Indicator)

Specific metrics chosen to evaluate player or team performance against objectives.

Analytics

L 9

Lateral Pass

A pass that moves sideways across the pitch rather than forward or backward. Neither progressive nor regressive.

Passing

Line-Breaking Pass

A pass that bypasses an opponent's defensive or midfield line, progressing the ball into a more dangerous area.

Passing

Live Ball

Play during open play, as opposed to set pieces (dead ball situations).

Match Analysis

Load Management

Monitoring and adjusting player workload to optimize performance and reduce injury risk.

Physical

Logistic Regression

Statistical method commonly used to build xG models, predicting binary outcomes (goal/no goal) from continuous variables.

Statistical Methods

Long Ball

A pass of significant distance (typically 30+ yards), often aerial. Can be a tactical approach or emergency clearance.

Passing

Long Ball %

Percentage of passes that are long balls. Higher rates may indicate direct play style or defensive pressure.

Passing

Loose Ball

A ball not in clear possession of either team. Recoveries of loose balls are tracked separately from tackles/interceptions.

Defensive

Low Block

Defensive positioning with a deep defensive line, absorbing pressure and limiting space behind the defense.

Tactical

M 10

Machine Learning

AI techniques used in analytics for xG models, player similarity, injury prediction, and tactical pattern recognition.

Statistical Methods

Man Marking

Defensive strategy where each defender is assigned a specific opponent to track and mark throughout play.

Tactical

Match Momentum

A measure of which team is dominating a period of play, often visualized as xG over time or action frequency.

Match Analysis

Match Report

Post-match analysis document combining statistics, visualizations, and tactical observations.

Analytics

Medium Block

Defensive positioning in the middle third, balancing pressing opportunity with protection of space behind.

Tactical

Middle Third

The central area of the pitch between the defensive and attacking thirds. Where most midfield battles occur.

Pitch Zones

Minutes Per Goal

Average playing time between goals scored. Inverse of goals per 90 × 90.

Basic Stats

Misconduct

Actions resulting in yellow or red cards. Accumulated data helps assess player discipline.

Basic Stats

Missed Shot

A shot that fails to score - can be blocked, saved, or off target.

Shooting

mplsoccer

Popular Python library for football data visualization, including pitch plots, shot maps, and pass networks.

Tools

N 7

Net Transfer Spend

The difference between transfer fees paid and received. Used in squad building and financial analysis.

Business

Neutral Zone

The middle third of the pitch where possession transitions often occur.

Pitch Zones

Non-Penalty Expected Goals (npxG)

Expected goals excluding penalty kicks. Provides cleaner measure of open-play and free kick chance creation.

xG Metrics

Non-Penalty Goals (NPG)

Goals scored excluding penalties. Often preferred for striker evaluation as penalties inflate goal tallies.

Basic Stats

Non-Shot xG (NSxG)

Expected goals from possessions that don't end in shots. Measures chance creation quality even when shots aren't taken.

Advanced Metrics

Normalization

Adjusting raw statistics to per-90-minutes or per-possession rates to enable fair comparison across different playing times.

Statistical Methods

Number 10

Traditional attacking midfielder role, playing "in the hole" behind the striker. Named after the typical shirt number.

Positions

O 14

OBV (On-Ball Value)

A metric from StatsBomb that values every on-ball action by its contribution to goal probability.

Advanced Metrics

Off-Ball Movement

Player movement without the ball - runs, positioning, and creating space. Tracked via tracking data.

Off-Ball

Off-Target Shot

A shot that misses the goal frame entirely. Doesn't force a save or hit woodwork.

Shooting

Offensive Duel

A ground or aerial duel from the perspective of the attacking player attempting to beat the defender.

Possession

On-Target Shot

A shot that would have entered the goal if not saved by the goalkeeper. Hits the target.

Shooting

One-v-One

A duel situation between an attacker and defender, often in dangerous areas. Can refer to chances vs. goalkeeper.

Tactical

Open Play

All play that isn't from set pieces. Excludes goals, shots, and passes from corners, free kicks, and penalties.

Match Analysis

Opponent Adjusted Stats

Statistics adjusted for the quality of opposition faced, giving more credit for performances against stronger teams.

Statistical Methods

Opta

Leading football data provider owned by Stats Perform. Powers FBref, ESPN, and many club analytics departments.

Data Sources

Out of Possession

The defensive phase when a team doesn't have the ball. Pressing, defensive shape, and recovery runs.

Tactical

Overlap

A wide player (usually full-back) running past a teammate to receive the ball in a wider position.

Tactical

Overload

Creating numerical superiority in a specific area of the pitch to exploit defensive gaps.

Tactical

Overperformance

Scoring more goals than expected by xG, or better results than underlying metrics suggest. May regress to mean.

xG Metrics

Own Goal

A goal accidentally scored into one's own net. Credited to the attacking team but not to any individual attacker.

Basic Stats

P 33

P90

Short for "per 90 minutes" - the standard rate for normalizing football statistics.

Statistical Methods

Pass

An intentional ball movement from one player to a teammate. The most common event type in football data.

Passing

Pass Completion %

Percentage of passes that reach a teammate. Context matters - long balls have lower completion than short passes.

Passing

Pass Map

Visualization showing all passes by a player or team, with lines connecting start and end locations.

Visualization

Pass Network

A visualization and analysis showing passing connections between players. Node size often represents volume, edge thickness represents frequency.

Visualization

Passing Angle

The angle between a pass direction and the goal. Used in analyzing passing patterns and xT models.

Passing

Penalty

A direct kick from 12 yards after a foul in the penalty box. Approximately 76% conversion rate historically.

Set Pieces

Penalty Area

The 18-yard box. Shots from inside have significantly higher xG than shots from outside.

Pitch Zones

Per 90

Statistics normalized to per-90-minutes played. Enables fair comparison between players with different minutes.

Statistical Methods

Percentile Rank

Ranking a player's metric relative to a comparison group. 90th percentile means better than 90% of players.

Statistical Methods

Pitch Control

A model calculating which team controls each area of the pitch based on player positions and movements.

Tracking Data

Play Pattern

The classification of a goal-scoring opportunity: set piece, counter-attack, established possession, etc.

Match Analysis

Player ID

Unique identifier for a player in a database, enabling tracking across seasons and teams.

Data Collection

Player Radar

A visualization showing multiple metrics for a player in a circular chart, allowing quick comparison of strengths.

Visualization

Player Similarity

Using statistics to find players with similar profiles, often for recruitment and replacement analysis.

Player Valuation

Playing Style

Quantified team characteristics: tempo, directness, pressing intensity, width, etc.

Tactical

Pocket

Space between opponent defensive lines where attacking midfielders can receive and turn.

Pitch Zones

Positional Play

Tactical system emphasizing structured player positioning and systematic ball progression (juego de posición).

Tactical

Possession

Having the ball. Can be measured as % of time or % of passes. A team with the ball typically has 45-65% possession.

Possession

Possession Adjusted

Statistics adjusted for possession percentage, acknowledging teams with less possession have fewer opportunities.

Statistical Methods

Possession Sequence

A continuous period of team possession, starting with ball recovery and ending with loss of possession.

Possession

Possession Value

The expected value (in goals) of having the ball at a specific location. Foundation of xT and EPV models.

Advanced Metrics

Post-Shot Expected Goals (PSxG)

xG calculated using shot placement information (where the shot was aimed). More predictive of saves than xG.

xG Metrics

PPDA

Passes Per Defensive Action. Opponent passes in their defensive 60% divided by defensive actions. Lower = more pressing.

Pressing

Press

Defensive pressure on the ball carrier, attempting to win the ball or force a mistake.

Pressing

Press Resistance

Ability to maintain possession and composure under defensive pressure. Measured by retention rate when pressed.

Possession

Pressing Intensity

How aggressively a team presses, measured by PPDA, press height, or frequency of high-territory recoveries.

Pressing

Pressing Trigger

The situation that initiates a team's press: poor touch, back pass, ball to weak-footed player, etc.

Pressing

Primary Assist

The final pass before a goal. Distinguished from secondary assist which sets up the primary assister.

Passing

Progressive Carry

A ball carry that moves the ball at least 10 meters toward the opponent's goal or into the penalty area.

Possession

Progressive Pass

A forward pass that moves the ball at least 10 meters toward the opponent's goal or into the penalty area.

Passing

Progressive Pass Reception

Receiving a progressive pass. Measures a player's involvement in forward ball movement.

Passing

PSV (Possession Sequence Value)

The cumulative value generated during a possession sequence.

Advanced Metrics

Q 2

Quality Over Quantity

Analytical principle that shot quality (xG per shot) matters more than shot volume for sustainable success.

Analytics

Quartile

Dividing data into four equal groups. Used to categorize player performance levels.

Statistical Methods

R 10

Radar Chart

A circular visualization showing multiple metrics, useful for player scouting and comparison.

Visualization

Random Forest

Machine learning algorithm using multiple decision trees, commonly used for player performance prediction.

Statistical Methods

Recovery

A player retrieving a loose ball without tackling an opponent. A type of ball recovery.

Defensive

Red Card

Dismissal from the match for serious foul play or accumulated yellow cards.

Basic Stats

Red Zone

Dangerous attacking area, typically the central zone in and around the penalty area. Also called Zone 14.

Pitch Zones

Regression to the Mean

The statistical tendency for extreme performances to move toward average over time. Key concept in xG analysis.

Statistical Methods

Relative Performance

Comparing a player's stats to the average for their position, age group, or league.

Statistical Methods

Rerun

An off-ball movement where a player changes direction to lose their marker.

Off-Ball

Rest Defense

Players positioned defensively while team is attacking, ready to defend counter-attacks.

Tactical

Rotation

Players exchanging positions dynamically during play to create confusion and openings.

Tactical

S 27

Save

A goalkeeper preventing a goal from an on-target shot.

Goalkeeping

Save %

Percentage of on-target shots saved by a goalkeeper. Elite keepers typically save 70-75% of shots.

Goalkeeping

Second Assist

The pass before the assist. The player who sets up the player who sets up the goal.

Passing

Second Ball

A loose ball after an aerial duel or deflection. Winning second balls is crucial in direct play styles.

Defensive

Sequence

A period of continuous possession by one team, from winning the ball to losing it.

Possession

Set Piece

A restart situation: corner, free kick, throw-in, penalty, or kick-off. Accounts for ~30% of goals.

Set Pieces

Shot

An attempt to score by kicking, heading, or otherwise propelling the ball toward goal.

Shooting

Shot Assist

A pass that directly leads to a shot, whether or not the shot scores.

Passing

Shot Creating Action (SCA)

The two offensive actions leading directly to a shot. Can be passes, dribbles, or drawing fouls.

Chance Creation

Shot Location

Where on the pitch a shot is taken from. Primary factor in xG calculations.

Shooting

Shot Map

Visualization showing shot locations, often with size representing xG and color representing outcome.

Visualization

Shot Quality

The average xG per shot. Higher shot quality indicates better chance creation.

Shooting

Shot Volume

Number of shots taken. High volume with low quality can indicate poor decision-making.

Shooting

Smart Pass

A creative and difficult pass that unlocks a defense. More qualitative term used by some providers.

Passing

Space Control

Analytical concept measuring how much of the pitch a team effectively controls based on player positioning.

Tracking Data

Spatial Analysis

Using location data to analyze patterns of play, defensive coverage, and attacking zones.

Tracking Data

Sprint

High-speed running, typically defined as >25 km/h. Number and distance of sprints measured via tracking.

Physical

Squad Rotation

Using different players across matches to manage fatigue and injuries. Can be analyzed via minutes distribution.

Tactical

Stability

How consistent a metric is over time. High stability metrics are more predictive of future performance.

Statistical Methods

Standard Deviation

Statistical measure of variability. Used to understand consistency and identify outlier performances.

Statistical Methods

StatsBomb

Leading football data provider known for detailed event data, freeze frames, and popularizing xG.

Data Sources

StatsBombPy

Official Python library for accessing StatsBomb open data.

Tools

StatsBombR

Official R package for accessing StatsBomb open data.

Tools

Structural Superiority

Creating advantageous positioning through team shape rather than numerical overloads.

Tactical

Sub-Model

A specialized xG model for specific situations: penalties, headers, free kicks, etc.

xG Metrics

Successful Dribble

A dribble that beats the defender and retains possession.

Possession

Switch

A long pass across the pitch to change the point of attack, exploiting space on the weak side.

Passing

T 19

Tackle

An attempt to dispossess an opponent of the ball through physical challenge.

Defensive

Tackle Success Rate

Percentage of tackles that win the ball. Elite tacklers typically succeed 60-70% of the time.

Defensive

Target Man

A striker who serves as an aerial target for long balls and hold-up play. Often profiled via aerial duel stats.

Positions

Team Shape

The formation and compactness of a team, often measured by average position data.

Tactical

Through Ball

A pass played into space behind the defense for a teammate to run onto.

Passing

Throw-In

Restart after ball leaves play over touchline. Long throw-ins can be tactical weapons.

Set Pieces

Time in Possession

Duration a team has the ball. Alternative to pass-count possession percentage.

Possession

Time on Pitch

Minutes played by a player, including stoppage time. Foundation for per-90 calculations.

Basic Stats

Top Speed

A player's maximum velocity reached during a match. Measured via GPS/tracking data.

Physical

Touch

Any contact with the ball. Touch maps show involvement and positioning.

Basic Stats

Touch Map

Visualization of all a player's touches, showing their areas of pitch influence.

Visualization

Tracking Data

Positional data capturing locations of all 22 players and ball, typically 25 frames per second.

Data Types

Transfer Value

Estimated market value of a player. Can be modeled using age, performance, contract length, and market factors.

Player Valuation

Transfermarkt

Website providing player market values, transfer history, and squad information.

Data Sources

Transition

The moment possession changes between teams. Teams aim to be organized in transition.

Tactical

Triangle

Three players positioned to offer passing angles. Foundation of positional play and possession football.

Tactical

True Position

A player's actual role based on tracking data, which may differ from nominal lineup position.

Positional

True Tackle Rate

Tackles won / tackles attempted. More accurate than raw tackle counts.

Defensive

Turnover

Loss of possession to the opponent. High turnovers in own half are particularly dangerous.

Possession

U 4

Underperformance

Scoring fewer goals than xG suggests, or worse results than underlying metrics indicate.

xG Metrics

Understat

Website providing xG data for top European leagues, with shot-level detail.

Data Sources

Underlap

A run inside the wide player rather than around them (opposite of overlap).

Tactical

Unsettled Defense

A defensive line that is disorganized, typically after a turnover or quick transition.

Tactical

V 5

VAEP

Valuing Actions by Estimating Probabilities. Framework valuing every on-ball action by change in scoring/conceding probability.

Advanced Metrics

Variance

Statistical measure of how spread out data is. High variance indicates inconsistent performance.

Statistical Methods

Velocity

Speed with direction. More informative than speed alone in tracking data analysis.

Tracking Data

Vertical Compactness

Distance between a team's forward and defensive lines. Compact teams are harder to play through.

Tactical

Voronoi Diagram

A pitch visualization dividing space into regions closest to each player. Used in spatial analysis.

Visualization

W 7

Weak Foot

A player's non-dominant foot. Usage percentage indicates two-footedness.

Player Profile

Wide Play

Attacking down the flanks rather than through central areas.

Tactical

Win Probability

Real-time estimate of chance each team will win, based on score, time, and momentum indicators.

Match Prediction

Winger

Wide attacking player who provides width and crosses. Can be traditional (staying wide) or inverted.

Positions

Woodwork

Hitting the post or crossbar. These shots have high xG but don't result in goals.

Shooting

worldfootballR

R package for scraping football data from FBref, Transfermarkt, Understat, and Fotmob.

Tools

WyScout

Football data provider offering event data, video, and scouting tools. Used by many clubs.

Data Sources

X 10

xA

Expected Assists. The sum of xG values for shots created by a player's passes.

xG Metrics

xG

Expected Goals. The probability that a shot will result in a goal, based on historical data.

xG Metrics

xG+/-

Expected Goal Difference. The difference between xG created and xG conceded.

xG Metrics

xG Model

A statistical model that calculates xG values. Typically uses logistic regression or machine learning.

xG Metrics

xG Overperformance

When a player or team scores more goals than their xG suggests.

xG Metrics

xG Per Shot

Average xG value of shots taken. Higher values indicate better shot selection.

xG Metrics

xGBuildup

xG contribution excluding shots and assists. Measures involvement in build-up play.

xG Metrics

xGChain

Total xG from possessions a player was involved in. Captures overall offensive involvement.

xG Metrics

xGOT

Expected Goals On Target. xG for shots that are on target, using placement information.

xG Metrics

xT

Expected Threat. Values ball progression based on change in expected goals from each action.

Advanced Metrics

Y 2

Yellow Card

A caution for unsporting behavior or repeated fouls. Two yellows result in a red card.

Basic Stats

Yards Progressed

Total distance the ball is moved toward the opponent's goal via passes and carries.

Possession

Z 4

Zone 14

The central area just outside the penalty box. High-value area for receiving and creating chances.

Pitch Zones

Zone Entry

Moving the ball into a designated area, such as the final third or penalty box.

Possession

Zonal Marking

Defensive strategy where players mark areas rather than specific opponents.

Tactical

Z-Score

Number of standard deviations from the mean. Used to compare players across different metrics.

Statistical Methods

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